![]() ![]() Sorry to go all apprentice necromancer on this thread, but I see a ton of people crying for gold. While the opposites of these such as Nocturnal and Phengophobia I always remove as soon as possible. ![]() Some negative quirks like Diurnal or Night Blindness I leave alone since I play with the lights usually above 50 if possible. I'd typically dismiss people if they have too many negative quirks as to be ineffective in their roles such as a tank having Soft (-10% HP) or a shooter with Flawed release (-3% ranged crit) Crusader with Unholy Hater, Unholy Slayer Bountyhunter with Mankind Hater, Man Slayer Houndsman with Beast Hater, Beast Slayer Occultist with Eldritch Hater, Eldritch Slayer Unerring (+10 ranged damage), Eagle Eye (+3% ranged Crit), Natural Eye (+5 ranged Acc) for my shooters. Slugger (+10% melee damage), Precise Striker (+3% melee Crit), Natural Swing (+5 Acc) is the set for my melee damage dealers. Tough (+10% HP), Hard Skinned (+10% Prot), Steady (-10% Stress) is my go to lock-ins for my front liners. I do have a set of "standard" quirks though, but that could change depending on the situation. ![]()
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