Why are submarines in a good players hands impossible to find? Why can a submarine pop to the surface and throw torpedoes into the face of a destroyer who is mean to counter them. Why can a carrier player repetitively strike a boat that is supposed to have good Anti Air and their is no penalty(wow they lose 1 plane per squadron and I lose a portion of my health I cannot get back even with a heal). The community has asked for balance changes for two classes carriers and submarines which are overpowered and have little counters. I have played over 2k hours and spent thousands on this game and I am a 55% win rate player, I have the best boats but, what does it matter when the devs do not listen to their community. however they can only use 1 type of torp in game.I was waiting to do this review for over a year now hoping their would be changes that benefit the game. Subs: give them normal torps if they do not want to use homing torps… let subs shotgun ships. if a destroyer or sub is close to the carrier (enemy) damage is reduced to the enemy ship by 10% to 25% and miss the target more often. planes drop smoke bombs to hide friendlys these do not have the same effect as smoke generators.Ĭarriers get countered played by subs. so the brainless carrier can listen to the sounds of torps coming. repair squad… if planes are at under 10 hp consume a charge to full heal all squads of planes after squads is in aircraft carrier if planes are lost the planes cant be restored…ĬVs have protection from subs hand holding skill removed… that shit is not needed… replaced with extended torpedo detection by double. Revert CV planes to have Limited planes… make AA above 30% dangerous to Air planes…
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